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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / cave / models.lua < prev   
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Text File  |  2005-07-16  |  2.6 KB  |  130 lines

  1.  
  2. createRoom(32, 28, "images/"..codename.."/jeskyne-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  8. .....XXXXXXXXXXXXXXXXXXXXXXXXXXX
  9. X......XXXXXXXXXXX.XXXXXXXXXXXXX
  10. XX........XXXXXXXX.XXXXXXXXXXXXX
  11. XX..........XXXXXX.XXXXXXXXXXXXX
  12. XX...................XXXXXXXXXXX
  13. XX.....................XXXXXXXXX
  14. XX......................XXXXXXXX
  15. XX.................X.....XXXXXXX
  16. XX.............X..........XXXXXX
  17. XXX........................XXXXX
  18. XXX........................XXXXX
  19. XXX........................XXXXX
  20. XXX........................XXXXX
  21. XXX.......................XXXXXX
  22. XXX....XXX.................XXXXX
  23. XXX........................XXXXX
  24. XXXX.......................XXXXX
  25. XXX..........................XXX
  26. XX.........................XXXXX
  27. XXX...........................XX
  28. XXXXXX.........................X
  29. XXXXXX.........................X
  30. XXXXXXXX..................X.....
  31. XXXXXXXXX.X...............X.....
  32. XXXXXXXXX.X...............XX..XX
  33. XXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXX
  34. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  35. ]])
  36. addItemAnim(room, "images/"..codename.."/jeskyne-w.png")
  37.  
  38. netopyr = addModel("item_light", 18, 19,
  39. [[
  40. X.
  41. XX
  42. X.
  43. ]])
  44. addItemAnim(netopyr, "images/"..codename.."/netopejr_00.png")
  45. -- extsize=3; first="netopejr1.BMP"
  46.  
  47. small = addModel("fish_small", 2, 1,
  48. [[
  49. XXX
  50. ]])
  51. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  52.  
  53. big = addModel("fish_big", 2, 2,
  54. [[
  55. XXXX
  56. XXXX
  57. ]])
  58. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  59.  
  60. tycka = addModel("item_heavy", 10, 15,
  61. [[
  62. XXXXXXXXXXXXXXXXX
  63. ]])
  64. addItemAnim(tycka, "images/"..codename.."/tyc_00.png")
  65. -- extsize=1; first="tyc0.bmp"
  66.  
  67. das = addModel("item_light", 17, 7,
  68. [[
  69. XXXX
  70. ...X
  71. ]])
  72. addItemAnim(das, "images/"..codename.."/das-_00.png")
  73. -- extsize=8; first="das-1.BMP"
  74.  
  75. item_light = addModel("item_light", 18, 3,
  76. [[
  77. X
  78. X
  79. X
  80. X
  81. ]])
  82. addItemAnim(item_light, "images/"..codename.."/krapnik3.png")
  83.  
  84. item_light = addModel("item_light", 18, 24,
  85. [[
  86. X
  87. X
  88. ]])
  89. addItemAnim(item_light, "images/"..codename.."/amfora.png")
  90.  
  91. blbec = addModel("item_light", 11, 24,
  92. [[
  93. XXXX
  94. .X..
  95. ]])
  96. addItemAnim(blbec, "images/"..codename.."/zahavec_00.png")
  97. -- extsize=8; first="Zahavec1.BMP"
  98.  
  99. rybka = addModel("item_light", 26, 18,
  100. [[
  101. XX
  102. ]])
  103. addItemAnim(rybka, "images/"..codename.."/rybicka_h_00.png")
  104. -- extsize=3; first="rybicka h1.BMP"
  105.  
  106. item_light = addModel("item_light", 12, 23,
  107. [[
  108. X
  109. ]])
  110. addItemAnim(item_light, "images/"..codename.."/muslicka.png")
  111.  
  112. vaza = addModel("item_light", 18, 16,
  113. [[
  114. X
  115. X
  116. X
  117. ]])
  118. addItemAnim(vaza, "images/"..codename.."/vazav_00.png")
  119. -- extsize=1; first="vazav0.BMP"
  120.  
  121. item_light = addModel("item_light", 18, 22,
  122. [[
  123. X
  124. X
  125. ]])
  126. addItemAnim(item_light, "images/"..codename.."/vaza_cervena.png")
  127.  
  128.  
  129.  
  130.